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Old 10-18-2007, 12:17 PM   #1
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IGN Reviews Balls of Fury for Wii -1.2/10

IGN Reviews Balls of Fury for Wii -1.2/10
This game has no balls to speak of. Seriously, really?



Rupert Young, how could you? You're billed as the managing director of quality assurance for Balls of Fury, a Wii title based on the movie of the same name, but we wonder if you're even a real person. Surely, you must be a pseudonym. You must! Sir, when it comes to this "game," there is simply no quality to assure, and of that we assure you. Balls of Fury is, in fact, such an awful, putrid title that we would determinedly avoid it as a promotional Flash mini-game on a beer website. You want Wii owners to pay $29.99 for this ludicrously amateur and downright offensive endeavor? Why would we do that when we could sit down and enjoy the still-bad, but far superior mini-game on the official Balls of Fury website? See? $29.99 saved.

Balls of Fury for Wii, developed by Black Lantern Studios, is a ping pong game about as deep and flashy, so to speak, as the website game linked above. Players use the Wii remote, gesturing to the left or right, up or down, to hit the ball back at opponents. It's a concept that seems perfectly suited to Nintendo's controller, but the execution and the end controls have been so irreversibly botched that there's little fun to be gained. Strike that - no fun. Comedy, yes, for a very short while, but that's about it. In direct contrast to ping pong in Wii Play, which offers direct control, the mechanics in Balls of Fury are so far removed from one-to-one control that you feel like you are pre-selecting shots and not really manipulating the paddle. You can gesture to the left or right more than a second before a returned shot comes your way and your character will still paddle the ball, no problemo. Gestures are merely filling in for buttons. Worse, you can simply shake the Wii remote around like a monkey on crack and you will still successfully volley with opponents for minutes; you may even win matches.

We can keep going. There's no satisfying way to add spin or power with any sense that you have actually influenced the ball with your Wii remote. The collision detection is atrociously broken - balls will fly through character models and disappear off screen. Some special shots are merely violent screen shakes meant to confuse players, and not in a good way. The game's storyline consists of quickly cycled static images from the semi-hit movie - Wii discs store as much data as DVDs, so what gives? Character models only faintly resemble their movie counterparts and animate stiffly and robotically. The in-game environments lack any graphic finesse whatsoever. And the "witty" one-liners are cued so often that players will tire of them in minutes. Don't get us started on the game's rudimentary interface.

The only conclusion we can draw is that players who receive this game as a holiday or birthday gift should know that their parents secretly hate them. No, really, they called and told us.

Closing Comments

No. Sorry, no. Please return to sender. It's been a good while since I've come across a game of this caliber, which is to say that I don't often see titles that suck this bad in this day and age. In the early age of 3D, which Balls of Fury harkens back to, yes, but not in today's gaming industry. That is at least an accomplishment of some kind, although I doubt it will be an award that the publisher wears proudly on Balls of Fury's box. Hah – I wrote Balls of Fury's box. You see? I'm the target demographic for this game and still I think it's awful. I would tell you not to buy this game, but if you have access to the Internet, you're already smart enough to know.

2.0
Presentation
Sweet gods, this is awful stuff. Stinks of two generations ago. Basic to the point of offending.

2.0
Graphics
Still looking for them.

2.0
Sound
What's the point?

0.5
Gameplay
Killed-your-dog bad.

0.0
Lasting Appeal
Stop reading this!

1.2
OVERALL
Abysmal
(out of 10 / not an average)

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