Loving-Wii
Home | Forums | Wii Covers

Go Back   Loving Wii Forums - Wii Game Saves > Nintendo Discussion > Nintendo Wii Gaming > Super Smash Bros. Brawl


Hey YOU! Yeah, you browsing these forums.

You know you're not registered, right? Well, you're really missing out. At LovingWii you can:

· Post questions for the resident Wii experts
· Download latest Wii game saves
· Join in on lively and fun gaming debate
· Ask for and exchange cheats, tips and secrets
· And have some FUN!

Registration is FAST, simple and absolutely FREE!

So don't be the only one not registered. Sign up quickly HERE.

Reply
 
LinkBack Thread Tools Display Modes
Old 01-18-2008, 07:35 AM   #16
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 18th Update

Sticker Power-ups


Your battle against the Subspace Emissary will one of epic fury. Naturally you’re going to want to do everything you can to strengthen each character for the fight ahead.

And that’s where stickers come into the picture!



These should do the trick.

Did you think those stickers were just for collecting?

Well, it seems you thought wrong! The truth is startling, huh?

Each sticker houses a special power up. For example, some up your attack power, others bolster the damage from fire-based attacks, and some even keep you from flying as far when you take a hit.



You can find the details of each sticker’s power-up ability here.

On the Map screen, select the Sticker option to move to the sticker-application screen. You can switch between characters with the L and R Buttons.



Here’s a shot of the underside of a trophy base.



Now slap down one of the sticky stickers you’ve collected.

Generally speaking, the bigger the sticker, the more dramatic the power up.

The more stickers you put on a trophy base, the more powerful that character becomes, but you’ll need to consider your placement and sticker choices carefully as space is limited.



Fill in those bare spots with little stickers...

Leave no space unused!

When two stickers offering a similar power up are placed on a trophy base, only the more potent of the two power ups will take effect.

So, for example, if you had [Leg] Attack +4 and [Leg] Attack +6 stickers on the same trophy base, the added [Leg] Attack bonus wouldn’t be +10—it’d simply be treated as if you’d only put down the +6 sticker.

You should always remember to maintain balance in your sticker selections.

Also, some stickers can only be placed on certain characters. Stickers whose range of usage is limited in this fashion are proportionally stronger when placed appropriately. Do your best to find a good place for each sticker.



If you find placing down stickers yourself too much of a bother, just let the game do it for you by selecting Random.



Once you’re ready, apply all the stickers at once!

You can adjust the position of stickers until you choose to apply them, but you can’t place stickers on top of each other, so you’ll occasionally need to remove old stickers to make space for new ones.

Once you peel off a sticker you applied, you lose it for good! So take care when you lay down your stickers.



Stickers applied to a trophy base take on a gray tint.

Also, for some reason, you’re able to readjust the position of an applied sticker on its trophy base.

So while removed stickers are gone forever, you’ll be getting stickers left and right as you play—you’ll probably find that sticker you lost again. And, if you only use stickers you have doubles of, you’ll never lose one from your collection.

Plus, as I’ve said before, the higher you set the difficulty in The Subspace Emissary, the better your chance of running across rare stickers.

Going back to a previously completed stage and cranking the difficulty up for a second run is a good way to round out your sticker collection.



If you retry a beaten stage, you can adjust the difficulty level.

But if you should die and find yourself at the game-over screen, be prepared to lose half the stickers you collected.



Nooo! What a waste of good stickers!

Finally, remember that stickers are only of use within The Subspace Emissary. Sorry to say, but they’ll be of no use to you in standard brawls.


I'm sure we were all surprised about this, most of us thought these things served not real purpose except for the fun of collecting, I'm behind this feature all the way.

I'll admit i had a little sneaking suspicion that these things might possibly have some other kind of purpose than what was first presented to us, i mean what would the point of adding just another collectible item be without some purpose?

Just imagine how much more in depth the SSE will be with these, just another feature among the other hundreds in Brawl that i can't wait to try out.

How cool would it have been to have these available in regular Brawl? I'd assume if they were, they either controlled or banned from tournament play, most likely controlled, but well, we can't use in in regular Brawl anyway, just some insight.

Discuss
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-21-2008, 11:48 AM   #17
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 21st Update

Zelda's Final Smash


<Light Arrow>

In the final battles of many of the Legend of Zelda games, you didn’t want to be low on arrows. A lot of times they were Silver Arrows, though...

Zelda’s ace in the hole is the magical Light Arrow, which you can use even as Sheik.

Ready for the Final Smash!

Draw the bow tight...

Fire! A beam of light pierces your enemy.

Your enemy is blown away by a tremendous force!

When you’re using Sheik, some of the characteristics of the attack will change, like the direction your opponent gets knocked in.
It’s good to use the character whose attack is best suited to the cover on each stage, but you probably shouldn’t worry TOO much about that.

After all, once they’re hit, they’re pretty much done for.

If you’re just playing one-on-one though, the Light Arrow might be easy to dodge. Try to create a situation where you have a good shot.
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-22-2008, 01:16 PM   #18
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 22nd Update

Manaphy


It’s Manaphy! This Pokémon also appeared in a movie.

This Manaphy is quite different from the other Pokémon that appear in this game. So much so that you’ll think, is this even possible?! Or words to that effect.

It appears from the Poké Ball!

Heart Swaaaaaaaaap!

.........
Nothing happened...? No. That is not so.
Why, Zelda and DK have switched bodies! Wait... You mean, I’m her, and she’s me?!

AAAUUUGGGHHH!
You have to fight as your opponent for a while! They say it’s good to know your enemy.

But you haven’t really swapped places, so if you jump off the edge, it counts as a self-destruct for you. And your damage meter remains as it was.

After a certain amount of time, you go back to normal.
Phew. Good.
Things always seem to end well in this game, don’t they?
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-23-2008, 08:24 AM   #19
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 23rd Update

Mushroomy Kingdom

Ah, the Mushroom Kingdom. Most Smash players recognize this place from previous games in the series, where the world was represented in a pixel-art style reminiscent of the original Super Mario Bros.

But why the "y" on the end of "Mushroom"? What’s the difference?



Oh, so that’s why!

This time around, we’ve designed a stage that recreates the layout of World 1-1 in Super Mario Bros.—but with rich backgrounds added to the mix.



The stage scrolls forward at a leisurely pace.



Pieces of familiar scenery scroll by.

The kingdom you once knew has turned to ruins over the long years, and it is now your battlefield.

You’ll get to enjoy a wide range of familiar structures. Also, since the stage slowly scrolls sideways, battles here will require you to come up with a very different strategy for winning.

Oh, and when you select this stage it will occasionally load an alternate underground stage.



This is the famous World 1-2. This one’s also quite charming.



So yea this an awesome stage concept, i would've preferred that Sakurai did at least 1 other version of the world 1-1 stage, like a forest ruin kind, just cause the sandy one could probably get dull after a while.

But then again we barely seen anything from this stage, there could be some more interesting parts, not to mention the inclusion of that nice world 1-2 part, that's even more awesomeness.

I wonder if it has anything to do with the SSE?

The music is just friggin sweet, i love Latin style music, and adding one to Mario music is just pure gold.

Discuss
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-24-2008, 01:39 PM   #20
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 24 Update

Test Battle: Tokyo vs. Kyoto

While it’s true you can battle over Wi-Fi, your connection environment and the distance between players can cause great changes in speed. That fact probably makes you a little uneasy.

So, we conducted an online battle between Nintendo’s headquarters in Kyoto and the development team in Tokyo. The distance between Kyoto and Tokyo...is nearly the same distance between Los Angeles and Las Vegas.
Here’s the video of that match.

__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-25-2008, 08:10 AM   #21
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 25 Update

Masterpieces


Well, what do we have here...

Yes, that’s
Super Mario Bros.

Several memorable characters compete for brawl supremacy—that’s Super Smash Brothers Brawl in a nutshell.
But what about the past fights for each of those characters? What were they like?

It may sound impossible, but you can experience those battles in Brawl as well!
That’s right, for the first time ever, you can play trial versions of these games by the miracle of Virtual Console!

That’s what Masterpieces is! Here you can relive the greatest battles of the biggest star characters through demo versions of their games.
Here are some of the titles you can expect to see available in Brawl. Crazy, isn’t it?!

Ice Climber
(1985, NES)

Super Mario Bros.
(1985, NES)

The Legend of Zelda
(1987, NES)

Kid Icarus
(1987, NES)

Kirby’s Adventure
(1993, NES)

Super Metroid
(1994,Super NES)

Star Fox 64
(1997, Nintendo 64)
Whoaaa. Makes my head spin just seeing all those. You won’t need to be connected with Nintendo WFC to play these games.
Just remember, there are some NES classics in there as demos, so expect some of the time limits on those games to be so short that all you can do is laugh at how hard they are.

I’m almost...to the top!

Ahaha! Oh man, out of time already?!
That’s what a good demo is all about.

It gives you just enough to let you
appreciate the game. Plus it’s a lot of fun to see just how far you can go before the little time that you have runs out.

If you take a liking to one of the trial versions, you can always buy the full game through the Shop Channel! You might even find a couple titles that divert your attention from Brawl for a while.

Some titles come with save data.
But hmm, it seems there are still titles hiding in the Masterpieces section.
Titles?! What games don’t I know about?! That discovery is part of the fun, isn’t it?
Masterpieces are called masterpieces for good reason, and each of the well loved characters here come from a past that is worthy of that title.

To end, I’d like to take this opportunity to send my thanks to all the game creators and affiliated parties who helped in making this possible
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-29-2008, 05:50 PM   #22
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 28th Update

Vault

The top menu contains six different modes, but I’ve decided to introduce the finer points of each mode one by one.

Here’s the top menu.
Let’s do a rough overview of the mode known as the Vault.
The Vault is where items you’ve collected or created in Brawl are stored. Objects you’ve received as rewards or downloaded usually appear here.

This is the Vault menu!

Trophies & Stickers

Trophy Gallery

Browse your collection of trophies here.

Trophy Hoard

Line up your trophies and take photos of them.

Sticker Album

View all of your stickers laid out neatly in an album.

Sticker Center

Enjoy arranging your stickers.

Coin Launcher

Fire off volleys of coins to snag new trophies and stickers!

Stage Builder

You can create all sorts of stages here. Go here for more details.

Build stages like this one!

And this one!

If you connect to Nintendo Wi-Fi Connection, you might find something new waiting for you here.

Album

Check out your best snapshots here. Go to this link for more details.

All the shots you take can be found in the Album!

It looks like you might have a new snapshot waiting as well.

Challenges

Once you’ve received a reward for completing a challenge, check here to see what you need to do to complete other challenges. Find more information here.

Replays

Save up to 3 minutes of game play per replay.
Of course, you can record your brawls...

And your Home-Run Contests!

And your runs in Target Smash!!

And your exploits in Multi-Man Brawl!
The power to record and send out brawl replays is in your hands. You can even zoom in for a close-up on individual characters while viewing replays.

Masterpieces

Savor the "authentic" battles past for many famous characters through Virtual Console trial versions! Find out more here.

Chronicle

This bonus feature lets you peruse Nintendo’s library of past titles. Missing titles in your Chronicle will gradually fill in as you obtain stickers and other things related to those games. (However, there are some titles that will not be displayed until the very end.)

Mm hmm... ...This is just nuts.
How on earth did we squeeze all these modes in here? I’ve clearly gone overboard with Brawl.

But still, it’s not like I want everyone to play through every single portion of the game. I think I’d rather you played small portions of the areas you find interesting a little at a time.

Whether you choose to go solo or play with friends, you’re covered, because Brawl is about playing the way you want to play
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-29-2008, 05:55 PM   #23
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 29th Update

First Songs in My Music

In Brawl there are many ways to add music to your collection, from picking up CDs to unlocking secret songs. However, the number of tracks you can access from the first time you boot up is also quite impressive!

Therefore, I thought I’d go ahead and post a list of songs available from day one.
First Songs in My Music
Look at all those songs. Look at those big names....

Just think, that big list of songs is going to do nothing but grow as you pick up CDs and unlock additional melodies.
Man, having all this great music in Brawl is such an honor!
__________________
Loving Wii Staff Member. If you have any questions, please PM me.
SandTiger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in Technorati
Reply With Quote
Old 01-30-2008, 08:19 AM   #24
Undefeated of The East
 
SandTiger's Avatar
 
Join Date: Nov 2007
Location: Guyana Highlands
Posts: 103
Reputation: 21
SandTiger is on a distinguished road

Wii Friend Code:
6091 2202 4258 3366
Mii User Name:
SandTiger

Send a message via AIM to SandTiger Send a message via Skype™ to SandTiger

January 30th Update

Brawl

Brawl is what some might call the standard mode for the Smash series. There’s quite a bit to do on the character-selection screen, so I’d like to give you a quick rundown of what you can expect to find there!

There’s no need to memorize all this, though. Uh-uh.

Behold, the character-selection screen!

<Choosing a Character>
Move your little hand-shaped cursor around the screen and drop your token on a space of your choosing to select a character.

First you grab it, then you place it down.

<Changing Your Character’s Colors>
Tap your selected character to change his or her outfit.

Now that’s styling!
On this screen, you can also select which character you start a match as when playing Pokémon Trainer or Zelda/Sheik.

Just give the character of your choice a tap and you’re good to go.
For those times when you don’t care who you play, you can let the game decide by placing your token on the Random space. This time, unlike in Melee, you won’t know who you’re going to play as until the match starts.

Today I feel like playing Random.

<Name Entry>
Tap on the area marked with a pencil icon below a player’s selected character to select and enter a name for that player.

You can also register new names right from the character-selection screen.

<Fighting Computer-Controlled (CPU) Players>
Tap on the area marked with a player’s number (ie. Player 1) or name to exclude that player from the fight or switch that fighter over to a computer-controlled player.

All panels for CPU characters are grey!
You can adjust the difficulty of CPU players by tapping on the area where you’d normally tap to select player names.

This time around, raising the difficulty level for CPU players will put you up against some pretty fierce competition.

<Changing the Rules>
Access the rules menu by tapping on the area with "2-minute KO fest!" written into it.

Tap right here.

Switch the rules to a Stock match and it looks like this.

And here’s where you can adjust item settings.

You can adjust the match length for Time brawls from here as well.

<Setting a Handicap>
If you turn on Handicaps in the rules area, you can set it from the character-selection screen.

This ought to make things a bit more thrilling.

<Team Brawl>
Tap on the area marked Brawl in the upper-left portion of the screen to switch play to Team Battle. The most common form of Team Battle is 2 on 2.

This text...

...changes to this.

Tap on the flag in the upper-left area of the box to change your team assignment.
When everyone has finished making their selections, those famous words "READY TO FIGHT!" will appear on screen. Once you see those words, press the button on your controller that functions as "Start" or tap the words themselves to move to the stage-selection screen.

Here’s that stage-selection screen.
I’m sure you see that icon marked Melee Stages down at the bottom of the screen, don’t you? Tap here to access several