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Old 01-03-2008, 12:21 PM   #1
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*Official Brawl Dojo Update Thread*

Here is the official thread thread dedicated to our daily Dojo Updates. Here you will be able to find all the info the Dojo has to offer in one place, here on Loving Wii.

Here are the local times when you can the update:

USA and Canada
Alaska (GMT -7): 7PM
West Coast (GMT -8): 8PM
Middle West (GMT -7): 9PM
Central (GMT -6): 10PM
Mexico (GMT -6): 10PM
East Coast (GMT -5): 11PM

United Kingdom (GMT 0): 4AM
Europe (GMT +1): 5AM


Also, head on over to this article on Joystiq to read up on the latest issue of Nintendo Power. All signs point to Sakurai starting up his daily blog.


So, you just checked The Official Site and found the countdown replaced with "Starting Today." What does this mean? Surely we must spend the next few hours posting "Starting today wtf" in the discussion thread.

As reported on the Nintendo site, Sakurai wants to release the new information when Japan is actually... awake. So, instead of going live at 11am est, it will be 11pm est today.

"Starting today" indicates to me that the rumors of a new developer's blog are true, with the first post going live in 12 hours.

Will we get a new character? New levels? Who knows. Dicuss your thoughts on the updates here.

This first post will include the update posted today, with subsequent posts including info given to us on the Dojo.

The Official Smash Bros. Dojo Website

Contributions are greatly accepted, and I hope you enjoy!


Super Smash Bros. Brawl

Release Dates

North America: February 10, 2008
Europe: TBA 2008
Australia: TBA 2008
Japan: January 24, 2008

# of players: 1-4 (Offline and Online)

MSRP: TBA

Genre: Action/Fighting

Today's Update


December 29, 2007-January 6, 2008


Nintendo has decided to take a break this week, so no updates will be shown on the Dojo until Januray 7, 2008. Check back then for more updates!
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Old 01-09-2008, 01:23 PM   #2
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Monday's Update

Melee Stages: Part 2

There was already an entry detailing how we’ve brought back some of the stages from Super Smash Bros. Melee...

So here are some more stages that can also be played in Super Smash Bros. Brawl!

Yoshi’s Island


The steep slopes on either side are its defining characteristic.


That central platform screams "accident!"

Corneria


Battle atop the Great Fox!


Of course, Arwings come flying in, too.

Onett


The offensive and defensive struggles on the buildings of Onett return!


Whoa, whoa, whoa! Watch out for cars.

Brinstar


It’s the dreaded, legendary ocean of acid!


The rising and falling ocean of acid changes the field of play greatly.

Rainbow Ride


Tour the course in this forced scrolling stage.


The boat sinks mid-trip and you embark on a roundabout tour!

This is amazing! Is this a lavish feast or what? I can tell you that for everyone working on this game, the amount of content has been surprising to say the least.


Well, this is an interesting way to get the week from break started, not bad, but not great, just like most updates before it.

I really dont have much to say about this except one thing, when will Sakurai start pouring out the info we really want? coughcharacterscough.

This sure is a peculiar selction of stages from Melee, i dont think anyone particularly liked Yoshi's Story or Onett. I did like Brinstar and Rainbow Cruise, but not to play on, just visually and when i felt like having chaotic matches. I'd say the only stages out of those that im fully glad to see is Corneria for obvious reasons.

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Old 01-09-2008, 01:24 PM   #3
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Tuesday's Update

STADIUM: Multi-Man Brawl

Dive into a ruthless battle with an army of enemy pawns: the Multi-Man Brawl!

Multi-Man Brawl hosts a wealth of different brawls, including the widely recognized 100-man Brawl.



This is the Multi-Man Brawl menu.

Speaking of the Multi-Man Brawl, what could the enemy team of fighters be this time around? It’s the Fighting Alloy Team!



Red Alloy! He’s not the leader or anything!



Blue Alloy! For some reason she seems kind of gentle.



Yellow Alloy! Those horns are scintillating!



Green Alloy! It may look like Kirby, but it’s not him!

If it’s a 100-Man Brawl, then you continue fighting until you’ve beaten 100 of them. Destroying so many really cleanses the spirit.



Just keep launching them!

This time, we’ve added a much desired mode...

Two-player Multi-Man Brawls!



Amazing! Co-op play?!

With two of you watching each other’s backs, it’s that much more fun. But that’s not all!

There’s a mode for playing with a friend over Nintendo WFC!

We’ve included online Team Multi-Man Brawl!



This is the With Friends menu.

Don’t you want to cooperate sometimes instead of just fight? That’s what this is for.

Fighting Alloys huh? i was wondering who Master Hand's new henchmen would be.

I like how Sakurai had gone back to at least more than two types of fighting henchmen.

And the implementation of co-op online MMB is pure awesome. This aint a fantastic update, but it's good enough for me.

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Old 01-09-2008, 01:28 PM   #4
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Wednesday's Update




Pikmin & Olimar


Goodness! Captain Olimar joins the fray with five colors of Pikmin in tow! He plucks Pikmin from the ground and they fight as his allies.

Without Pikmin, Olimar can’t even do a Smash Attack. And the short-lived Pikmin tend to scatter. Theirs is a fated symbiotic relationship.




WHOO HOO!! Finally a character update, and a newcomer at best!! YES!

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Old 01-10-2008, 08:57 AM   #5
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January 10th Update

Snake: Final Smash

<Grenade Launcher>

Snake’s Final Smash is the Grenade Launcher.



What is he calling in...?



Suddenly he does a great jump!



Choppa-choppa-choppa!

Snake grabs the rope ladder the helicopter drops and takes out his grenade launcher!

So, the thing to do is shoot, right?



Poom! Poom! Poom!

You control the targeting reticule and press the attack button to fire grenades one at a time. There are six rounds, and when you run out...



He loads a new clip? How can that be?

It ends when you shoot 12 rounds or run out of time. Snake then climbs back up to return to battle.



Yep. He makes his exit.

It’s probably better to just shoot all your rounds rather than run out of time leaving ammo behind...but if you just shoot indiscriminately, your shots may be dodged.

When there are two or more enemies, it might be a good idea to hit one as he is being attacked by the other, or something along those lines.


Nice FS, it's fitting, although i have to admit the name caught me off gaurd for a sec, i mean grenade launcher doesn't sound very impressive for a FS at first, not when he already has a remote rocket launcher.

Anyways this is a great FS, i wonder how powerful each shot is and how long it takes to hit the stage?

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Old 01-10-2008, 10:58 AM   #6
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Red Alloy looks like Captain Falcon and Yellow Alloy looks like Mario(without horns assuming). Green Alloy must be someone else since he said it isn't Kirby...wonder who?

Olimar and Pikmin is a great update!!! Now it can end those too big or too small for Brawl topics.

Snake's FS might get annoying seeing how it makes the screen go wide screen/far...
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Old 01-11-2008, 04:15 PM   #7
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January 11th Update

Pikmin & Olimar: Special Moves

Captain Olimar is among the most specialized characters within the cast of Smash Brothers Brawl.

In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!


<Standard Special Move: Pikmin Pluck>

Pluck, pluck, pluck up Pikmin.
First uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.
There are 5 types of Pikmin to use!


- Red Pikmin -
  • High attack power
  • Attacks imbued with incendiary properties
  • Immune to fire


- Yellow Pikmin -
  • Range of attack slightly larger than usual;
    easy to hit enemies with
  • Travel in slight arcs when thrown
  • Attacks imbued with electrical properties


- Blue Pikmin -
  • Strong when thrown
  • Slightly more durable than average


- Purple Pikmin -
  • Doesn’t fly far when thrown
  • Slow
  • High attack power
  • Slams into enemies instead of
    latching on when thrown


- White Pikmin -
  • Quick and light
  • When latched onto opponent,
    poison does additional damage


You can figure out which Pikmin you will attack with next by looking at the order they are lined up in.

You’ll use a Red Pikmin in your next attack.
In order to perform a Smash Attack, certain midair attacks, and even throws, you’re going to need Pikmin!
Anyhow, just do your best to not kill off your platoon. Olimar doesn’t stand much of a chance by himself.

Pikmin don’t have graves, you know.


<Side Special Move: Pikmin Throw>
Throw Pikmin that latch on to your opponent!

They’ll cause an enemy’s damage percentage to slowly rise!


<Up Special Move: Pikmin Chain>

If you think you’re about to plunge to your doom, this right here is your best chance for survival.
The recovery distance for this technique is dependent upon the number of Pikmin currently in your troop!

Just imagine what would’ve happened
if you had had one less Pikmin!


<Down Special Move: Pikmin Order>

Call back Pikmin who have managed to separate from you. You can also use this technique to shift a new Pikmin to the front of the line.

Tweeet! Line up, everyone!
So there you have it. I bet you’re a little confused by his eccentric play style.
But don’t fret! It’s easier than it looks. Spend some time playing around with him. That’s key.

Whoa, the battlefield sure is crowded today
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Old 01-12-2008, 09:56 AM   #8
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I don't know.... Captain Olimar might not have been worth putting into the game....but who knows? He might surprise us!
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Old 01-14-2008, 06:22 PM   #9
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Jan. 14 Update

Challenges

Trophies, stickers, music...
Super Smash Bros. Brawl certainly has its share of "rewards" for you to collect. Among them all are several for which I’ve set certain appearance conditions.
So, to help you manage these performance-based rewards, I’ve created the Challenges mode. This mode gives you hints about what you need to do to unlock these items!

This is the Challenges screen.

It’s totally empty. I’d say that if anyone saw this empty screen in-game, it would be an extremely rare occurrence.
Each one of these windows has some condition or another that will unlock it.
When you meet a set of conditions while playing through the game, that window will automatically break open.

KSSSSHHH! Then you get what’s inside!
If there’s a CD inside, you can listen to that CD on the spot.

Hmmm... Nice.

When a window breaks, you see a red silhouette of the windows on either side. When you align the cursor with these windows, you can see the conditions for breaking them open, too.

As you can see...

Use this to take on challenge after challenge so you can earn more, more, MORE prizes! It’s much easier to get excited about it when you know what you have to do.

By the way, you can use as many Golden Hammers as there are down below.

Even windows that aren’t open...

Can be broken open with a little force!
But use the hammers at your own discretion. Once used, a hammer will never return. You’ll want to save them for challenges you just can’t seem to overcome.

Oh, but you should also know that there are some windows even a trusty Golden Hammer won’t break.

And be careful of friends who might egg you on. I mean, imagine you have a hammer, some pristine glass, and a friend who just keeps telling you to break the glass...It makes you want to break it, huh?
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Old 01-15-2008, 06:59 AM   #10
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January 15th Update

Distant Planet

Pikmin’s protagonist, Captain Olimar, was forced to make an emergency landing on this unexplored planet.

Let’s just call it the Distant Planet for now, shall we?



The flooring in the middle of the stage is made of vines and is very bouncy.

As you play, you’ll see numbered Pellets fall from the Pellet Posies around the stage. Grab one of these and throw it into a nearby Onion to get items.



Here’s a Pellet and an Onion.

Also, this planet experiences frequent torrential downpours. When things get wet, you’ll want to stay away from the hill on the left, as it gets pretty treacherous.



Whoa, that’s some fierce rain right there!

Oh yeah—there are some fierce creatures prowling the area, so watch your step.



You sure it’s safe to stand there?

... ... What am I saying. Of course it’s not safe. Anyhow, take care that you don’t get gobbled up.



Chomp!


I dont wana jump to conclusions, but this already seems like this stage will be banned.

I was wondering if that planet ever had a name...

Anyways, i love how Sakurai implemented the Onions, though i suppose they'd be useless with items turned off, but it's still original and clever.

And of course you cant a have a Pikmin stage without Bulborbs, awesome, im satisfied with this stage.

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Old 01-15-2008, 07:48 AM   #11
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Brawl was delayed again as well until March 9th now ;-; Japanese get it the 31st of Jan now.
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Old 01-15-2008, 10:10 AM   #12
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Super Smash Bros. Brawl wasn't delayed, it was Falcon kicked into Mar. 9th
so Captain Falcon has more man time.
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