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Old 01-31-2008, 01:49 PM   #1
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Link's Crossbow Training

Link's Crossbow Training is a video game by Nintendo for the Wii. It is bundled with the Wii Zapper peripheral, and was released in North America on November 19, 2007, exactly one year after the Wii's release in that region. It was released in Europe on December 7 2007. The game uses various environments from The Legend of Zelda: Twilight Princess as stages for targets with various background props that can be shot. It sports many characters, friendly and hostile, that play a role as targets or obstacles It was first announced that a game would be bundled with the Wii Zapper by Reggie Fils-Aime, President of Nintendo of America, on July 11, during Nintendo's E3 2007 media briefing. The game was not revealed as Link's Crossbow Training until the GameStop Expo in September, and was officially announced by Nintendo on September 10, 2007. [edit] Gameplay
Link's Crossbow Training is set in a world in the style of The Legend of Zelda: Twilight Princess, and in the game the player assumes the role of the protagonist of The Legend of Zelda series, Link. In order to perfect his crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies Game modes Link's Crossbow Training features 27 playable levels, and the goal in each is to achieve the highest score possible within the time limit. These levels are divided into three main gameplay styles: Target shooting In Target Shooting levels, players fire their crossbow at targets, which start stationary, but move as the difficulty increases in later modes. Hitting the center of the bullseye earns more points, and the points earned multiplies if the player hits multiple targets without missing. Defender In Defender levels, players remain stationary, whilst retaining the ability to shoot and aim in 360°. Here, Link must fight off hordes of enemies, including Stalfos in a desert-themed level, and defending a wagon from boar-riding Bokoblins. Ranger — In Ranger levels, the player assumes complete control over Link (via using the control stick on the Nunchuk attachment), in levels including a siege on enemy encampments, and fighting through a forest. Link's Crossbow Training supports a multiplayer mode, where players compete for the highest score. Thank You Nintendo For A Great Game
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